Sunday, May 3, 2015

Adriaan de Jongh

Name: Adriaan de Jongh
Twitter: @AdriaandeJongh
Gender: Male
Nationality: Netherlands
Birth date: 06/11/1990
Title: Game Designer
Company: Indie
Some games that you have worked on: 

Fingle
Bounden
Friendstrap


1-What did motivate you to become a game developer? 

Games did. I loved playing games when I was young, and a friend of mine told me about people studying Game Design & Development at the Utrecht School of the Arts in the Netherlands. When I heard about that, I casually decided that I wanted to make games. Well, here I am, 11 years later :)

2-What does inspire you creatively? 

Play and playfulness and interactions in real life. I'm especially inspired by the works of Bernie DeKoven - you should look him up and read his books. Also read the New Games book, and its sequel More New Games.

3-If you had unlimited resources to make any game you wanted, what kind of game would that be? 

I honestly wouldn't make any different game that I am working on right now! Games that explore social interactions between me and my friends. Games that deepen the bond between me and my friends. Most of my friends are non-gamers, so that drives me away from the usual themes in games.

4-What was the biggest challenge of your career? In which game? How did you overcome it? 

Bounden was extremely challenging to make. I was the project's leading visionaire as game designer, producer for 11 people, business guy to travel around the world talking to Apple and Google, part-time marketing, and part-time developer. I overcame it by working 16 hours a day! It was a huge adrenaline rush all the way through. It was super tough, and at the same time the most energetic thing I've done in my life - mainly because the Dutch National Ballet is a hugely inspiring group of people and working together with them blew my mind every single time of working with the choreographer.

5-What do you usually do for raising the possibility of success in your projects? 

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6-What is the most helpful piece of constructive criticism you ever received? 

"Why?" How often do we have people around us that ask this simple question, over and over again? How thoroughly did you think things through? Maybe there ARE alternatives! Maybe you do NOT know everything! 

7-What are the advantages/downsides to working in games?

Making games can be as fun as playing them, and being able to do that every day is a blessing. But being sustainable making games is very hard, especially being by yourself.

8-What is your best advice to a beginning game developer?

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9-Which skills are the most important for a game developer in your field/position?

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10-If I want to become a great dev in your field, what games should I play, what books should I read, and whose work should I follow?

- Subscribe to KillScreen's Playlist and buy and play all the games on there.
- Read philosophy, not game design.
- Play all sorts of games, but also be critical and talk about them with people around you.
- But most of all, and this teaches you more than any of the above: make your own games / stories / experiences, playtest them, and see how they work.

11-What changes do you want to see in the game industry?

More playfulness.

Bonus: Tell us a funny story from your adventures in game development.

The craziest story that our games brought me was a story about Fingle. My lawyer calles his new born child the "Fingle baby", because Fingle had a larger effect for him and his wife than only causing their hands to rub each other ;) ;) ;)

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